Welcome to ROLLHILL!
A physics based racing game where you don't drive a car, nor a bike, but a single wheel! Actually, drive would be an overstatement, because it has no brakes, nor gas, just gravity and balance!
A freeroll down the montain... the ultimate downhill!
Your key to success is stabilizing the wheel while maintaining a trajectory to stay on track. Sounds easy at first, but takes some time to master!
Now, have you got what it takes to be the ROLLHILL champion?
WHAT YOU GET
Current release brings 5 levels of varying difficulties and dynamics where you can learn the basics and eventually compete to set best times!
If you think you have got a record time, screenshot-share your run score in comments below!
Yeah, we know that's a ghetto system, please bear with us, while we're working on the competition layer in-game.
While alpha, this is a fully playable game showcasing the core mechanics, but in our minds, it's far from being complete. We launched now to start gather feedback and hear your opinion!
Desktop & WebGL:
- LEFT / RIGHT arrows to BALANCE
- SPACE / ENTER to QUICK RESTART
- ESCAPE to PAUSE
- DESKTOP: Use launchers Input tab to rebind controls
- TAP & HOLD .. LEFT / RIGHT sides of the screen to BALANCE
- Use TOP RIGHT buttons to PAUSE / QUICK RESTART accordingly
WHAT COMES NEXT
- Competitive layer in-game
- Difficulty and physics tweaks
- More design details, ambience sounds, gameplay sounds
- More levels & locations
- Your feedback
Read more about our vision in the road to BETA devlog
ADD TO COLLECTION ... FOLLOW ... LEAVE FEEDBACK
Make sure you add ROLLHILL to your collection to be one of the first to receive updates! You are also welcomed to follow our teams profile!
Please do report of any bugs, suggestions or any other feedback you might have in the comments section!
BEHIND THE SCENES
Both of us share duties of any other tasks.
Read more on the inception of ROLLHILL in our devlog
|Platforms||Windows, macOS, Linux, Android, HTML5|
|Authors||mindboiler, Imants Berzins, Toms Seisums|
|Made with||Unity, Audacity|
|Tags||3D, Arcade, Casual, Physics, Singleplayer, Time Attack|
|Average session||A few seconds|
|Inputs||Keyboard, Mouse, Xbox controller, Gamepad (any), Smartphone|
Click download now to get access to the following files:
- Competitive layerJul 19, 2019
- Road to BETA and BeyondJul 19, 2019
- The itch of a hardcore gamer: how ROLLHILL came to beJul 19, 2019
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Awesome concept! Needs bluegrass music and a highway level
Cool to hear!
How would you rate the difficulty of the game and did you finish on all 5 of available levels?
I did! I would rate the first three levels as easy, and the last two (snowtop, forest) as somewhat challenging. If any more levels were to be added, I think they could be much harder. It looks like you designed a lot of these levels to make it impossible for the player to "cheat", but I see that as an invitation to find my own shortcuts.
It's such a satisfying physics engine; you've got something really cool here!
It's actually how I play the game myself. I still find new and crazy shortcuts in Forest from time to time, despite that I myself made those levels. I blocked out some game-breaking shortcuts or made them harder or useless, but overall it's kind of welcomed to try and break and shave off seconds.
Until we implement in-game leaderboards which are high on the feature list, let's do it ghetto style!
FIRSTSLOPE RECORD TIMES
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ELEVATION RECORD TIMES
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29.23s.. without cutting too much corners 27.xx should be possible.
SNOWTOP RECORD TIMES
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ROCKPATH RECORD TIMES
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40.69s - while sleeping on keyboard.. I guess 37..38.. maaaaybe under 35 should be possible.
FOREST RECORD TIMES
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