Hi, the car controller is great. Did you develop it yourself? If so, how about selling it on the Unity asset store. I would buy it.
Wild Apex Rally
A downloadable game for Windows and Linux
Is it complete and polished - nope, Is it driveable and fun - f*yea!
Jump over the crests and power-slide you car through 'S-turns'.
Arrow keys + Space for car control.
Restart game: Enter
While developing RollHill [twitter], the urge to upscale one work in progress track and play around with Unity's Standard Assets Car Example became irresistible. We did change the car a little, it's now more buggy/rally than a race car.
Click download now to get access to the following files:
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please add support for mac too please (my secondary computer)
Awesome! thanks for controller support too
Hi! I'm glad you enjoyed this, err.. demo. I will work on controller support more. For now it's Unitys defaults.
What controller/profiler/schemes did you use?
Very nice start!
BTW - in case some of you wonder.
00:01:17 - Start to arc (uphill)
00:01:06 - Arc to Start (downhill)
00:02:08 - Full Run without stopping, with arc-drop at the top.
As there's no timing in-game, I used ancient methods - chronometer in my phone.
Really nice ! I wonder what you are using to build the tracks, can you describe your workflow ? Thanks !
Sure, I'm using ProBuilder straight in Unity's editor for 'terrain' and 'props', it's a great tool for quick iteration. Actually, there isn't a lot of workflow there. I've cheated a little(?) - if you observe carefully, you'll notice, that there's only one turn with some slight variations that's tricky mirrored and aligned so that I can stack and angle them together (didn't do particularly good job on those geometry light leaks, though).
Delicius! Here my suggestions:
Increase car speed becouse brakes are useless;
Add hood view (not from bumper please!);
Add shadows contrast to better distinguish the different levels of the road;
Need a time challenge with checkpoints... and other cpu cars if you feel patient. :)
About minor changes, right gamepad stick to accel/brake and RT for handbrake (now is assigned to Y button).
Hi! Thanks for the feedback!
Brakes - I know - isn't that motto of nowadays - no brakes! Jokes aside - I dunno.. I will resort it somehow, for now the're, mm, broken - I myself use handbrake only, it's more manageable.
How does it plays/controls with analogs? I've played on keyboard only.
Thanks again, noted.
Ehehe, hanbrake will be dangerous if you will increase car speed! :)
Gamepad steering control is a bit too sensitive, I think should be decreased/cutted to half.
If you need more inspiration, take a try to this gem, it' an incredible 56k single file exe game: